Abstract
AbstractWe present a simulation method of pursuit‐evasion behaviors between different herds with runtime situational awareness. We model the collective movement of predators and prey in the hunting process based on an improved Boid model and the finite state machine involving multiple perception factors about the situations. Taking wolves hunting caribous as an example, our method not only simulates the collective behavior, but also realizes individual intelligent behaviors consistent with the observations. We conducted intensive experiments, and the results show that our method can simulate more realistic pursuit‐evasion behavior under different testing scenarios with a variety of parameters. Our method can be easily transferred to the theoretical study of collective behaviors of other herds.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.