Abstract

Artificial intelligence, implemented in the space of a computer game, will allow performing a variety of practice-oriented tasks and time-consuming algorithms: finding ways, avoiding obstacles, conducting combat, choosing the appropriate strategy, simulating emotions, dialogue, etc. The main problem that should be solved when developing an appropriate gaming application is to simulate the mechanism for controlling all possible functions of the game object. The research methodology includes: analysis of scientific works of Russian and foreign authors; the method of system information analysis, the method of mathematical and information modeling; computer experiment method, as a kind of computational; decision making algorithms. The paper presents a solution to the problem, including the informed choice of a decision-making algorithm, and the design of a model of a fuzzy finite automaton that combines the advantages of a model of a generating finite automaton and fuzzy logic. Based on the results of testing the implemented model, a conclusion was formulated about the main advantage of the artificial intelligence model for the gaming application - its ability to make an unusual decision in the arisen game situation.

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