Abstract

A numerical simulation for underwater imaging through a wavy sea surface has been done. We have used a common approach to model the sea surface elevation and its slopes as an important source of image disturbance. The simulation algorithm is based on a combination of ray tracing and optical propagation, which has taken to different approaches for downwelling and upwelling beams. The nature of randomly focusing and defocusing property of surface waves causes a fluctuated irradiance distribution as an illuminating source of immersed object, while it gives rise to a great disturbance on the image through a coordinate change of image pixels. We have also used a modulation transfer function based on Well’s small angle approximations to consider the underwater optical properties effect on the transferring of the image. As expected, the absorption effect reduces the light intensity and scattering decreases image contrast by blurring the image.

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