Abstract

Management games are an accepted component of the education and training program for students on the university campus as well as participants in extension workshops. Numerous applications in agriculture and agribusiness can be cited including the use of farm management games (Menz and Longworth; Boehlje, Eidman, Walker), grain merchandising and feed supply management games (Babb and Eisgruber), and, more recently, the use of games in area economic development training (Nelson and Doeksen). Our purpose is to evaluate simulation and gaming as an educational tool with reference to educational objectives and learning styles of individual students. The discussion briefly reviews concepts of educational objectives and learning theory, and then moves to the use of simulation and games as educational aids. Two examples of management gaming are reviewed and critiqued. Finally, issues confronted in evaluating the costs and benefits of using gaming procedures will be briefly discussed.

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