Abstract

The SIMSCRIPT programming system is especially designed to facilitate the writing of simulation programs. Digital simulations generally consist of a numerical description of “status”, which is modified at various points in simulated time by “events”. SIMSCRIPT simulations consist primarily of a collection of “event routines” written by the user describing how different kinds of events in a particular simulated world affect current status and cause future events. Status is described in terms of various “entities”, “attributes”, and “sets” as specified by the user.

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