Abstract

Abstract This article examines the structure of simulation of two recently published analogic war games on the Spanish Civil War in order to analyse the ways in which they represent the history of the Spanish conflict. The study places the board games as an object of analysis within the field of Game Studies and then undertakes a search of which elements used in the study of video games can be used to approach the analysis of historical board games. The analysis of the ludic structure of these games shows a Civil War initially focused on the chaos on the Republican side, followed by the progression towards the professionalization and militarization of the conflict as the only path to victory. The study shows that the elements of the ludic macrostructure become the means used by the game to delimit the simulation of history, before going on to reflect on the theoretical and cultural implications of this condition.

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