Abstract

Models are developed that simulate the light and color of the sky and of circular halos and coronas as a function of atmospheric pressure, cloud height, width, and optical depth, solar zenith angle, aerosol concentration and size, and ozone content. Halos, coronas, and skylight are treated as singly scattered sunbeams that are depleted in their passage through the atmosphere and cloud. Multiple scattering is included only for background cloud light. Halos produced by hexagonal crystal prisms and coronas produced by monodisperse droplets are visible for cloud optical depths in the range 0.0003 <or= tau(cld) <or= 7 and are brightest and most colorful when tau(cld) is somewhat less than the cosine of the observer's zenith angle. When the Sun is low in the sky, halos and coronas can be bright only at smaller cloud optical depths and tend to be faint at their bottoms when produced in high cloud layers but can be bright at the horizon when produced by narrow cloud cells near ground level.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.