Abstract

Video games offer a unique and flexible virtual environment in which to study human performance in response to virtual situational characteristics. In an experimental design, participants in the current study were presented with two conditions in an action video game environment. In Condition 1, the same virtual situation was presented on three occasions. In Condition 2, three different virtual situations were presented. Results revealed that person × situation interactions were of a notable magnitude, regardless as to whether the same or different situations were presented to participants, suggesting the presence of intraindividual effects across occasions. However, a general performance effect was only identifiable to a meaningful extent when different situations were presented (i.e., in Condition 2 only), suggesting that the presence of different situations is necessary in order for participants to exhibit general performance variability.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.