Abstract

A simplified method of computing knife edge diffraction in the shadow region is presented which is applicable to most obstacle gain paths, that is, paths with a dominant mountain obstacle. The method has been worked out for 1) the four-ray model-specular reflection on each side of the obstacle, 2) the two-ray model-reflection on one side only, and 3) the single-ray model-no reflection on either side. The obstacle can be at any location along the path. The accuracy is within 2 db for path geometries such that the usual diffraction parameter <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">\nu</tex> is greater than 1 and the two terminal heights are less than the obstacle height. Curves which further simplify the computation procedure are presented.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.