Abstract

Landscape simulators are widely applied in landscape ecology for generating landscape patterns. These models can be divided into two categories: pattern-based models that generate spatial patterns irrespective of the processes that shape them, and process-based models that attempt to generate patterns based on the processes that shape them. The latter often tend toward complexity in an attempt to obtain high predictive precision, but are rarely used for generic or theoretical purposes. Here we show that a simple process-based simulator can generate a variety of spatial patterns including realistic ones, typifying landscapes fragmented by anthropogenic activities. The model “G-RaFFe” generates roads and fields to reproduce the processes in which forests are converted into arable lands. For a selected level of habitat cover, three factors dominate its outcomes: the number of roads (accessibility), maximum field size (accounting for land ownership patterns), and maximum field disconnection (which enables field to be detached from roads). We compared the performance of G-RaFFe to three other models: Simmap (neutral model), Qrule (fractal-based) and Dinamica EGO (with 4 model versions differing in complexity). A PCA-based analysis indicated G-RaFFe and Dinamica version 4 (most complex) to perform best in matching realistic spatial patterns, but an alternative analysis which considers model variability identified G-RaFFe and Qrule as performing best. We also found model performance to be affected by habitat cover and the actual land-uses, the latter reflecting on land ownership patterns. We suggest that simple process-based generators such as G-RaFFe can be used to generate spatial patterns as templates for theoretical analyses, as well as for gaining better understanding of the relation between spatial processes and patterns. We suggest caution in applying neutral or fractal-based approaches, since spatial patterns that typify anthropogenic landscapes are often non-fractal in nature.

Highlights

  • Landscape simulators are widely applied in landscape ecology for generating virtual landscapes differing in structure and composition [1,2,3,4]

  • Characterization of G-RaFFe’s behavior Figure 1 and Table 3 depict the behavior of G-RaFFe in terms of the strength of effect of each of its acting parameters on spatial patterns according to the six landscapes metrics

  • This paper demonstrates the potential power of process-based landscape simulators for various virtual landscape patterns, with the benefit of reproducing spatial patterns that typify habitat loss and fragmentation in rural, agricultural, and forestry-dominated landscapes

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Summary

Introduction

Landscape simulators are widely applied in landscape ecology for generating virtual landscapes differing in structure and composition [1,2,3,4]. When combined with population dynamics models, these landscapes serve as templates for analyzing dispersal, connectivity, population dynamics, and community processes in fragmented, patchy or heterogeneous landscapes [5,6,7]. The power of such models lies in their flexibility and their capacity to control for landscape structure and composition in order to separate between attributes such as habitat loss and fragmentation, that in reality are often strongly interrelated [8,9]. The second is a process-based approach, which aims to obtain certain spatial patterns as a result of hypothesized relevant processes [11,12,13]

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