Abstract
Nowadays many MoCap systems exist. Generating 3D facial animation of characters is currently realized by using the motion capture data (MoCap data), which is obtained by tracking the facial markers from an actor/actress. In general it is a professional solution that is sophisticated and costly. This paper presents a solution with a system that is inexpensive. We propose a new easy-to-use system for home usage, through which we are making character animation. In its implementation we paid attention to the elimination of errors from the previous solutions. In this paper the authors describe the method how motion capture characters on a treadmill and as well as an own Java application that processes the video for its further use in Cinema 4D. This paper describes the implementation of this technology of sensing in a way so that the animated character authentically imitated human movement on a treadmill.
Highlights
CONCEPT of real animation realized by hand drawing was created by J.Stuart Blackton
Since there are different types Motion capture (MoCap) systems, we describe only those studies which closely relate to our work
On the basis of the analysis on current situation, we chose the use of optical technology MoCap
Summary
CONCEPT of real animation realized by hand drawing was created by J.Stuart Blackton. His most famous film is “Humorous Phases of Funny Faces” from the year 1906. This film has only three minutes, but it is considered the first animated film ever and Blackton as the first true animator - creator. Developed technologies led to improved animations and more approach to reality. Their foundation was interactivity - an inherent feature of multimedia. To create the impression of reality, a method using the movement of real people, which is transmitted to an animated character, was started to be used [36]
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More From: International Journal of Interactive Multimedia and Artificial Intelligence
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