Abstract

Gaming disorder (GD) is ubiquitous worldwide, particularly in Asian nations. This paper synthesized and analyzed evidence from different perspectives, including (a) clinical background, (b) psychological perspective, and (c) social condition, to determine whether the gaming disorder should be defined in the 11th revision of the International Classification of Diseases (ICD-11) or not. Consequently, debates on the incorporation of GD in ICD-11 continue to exist and will take time to resolve, despite the vast amount of research conducted in this area.

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