Abstract

Virtual shooting training has become very attractive because of possible cost reductions and precise evaluation. This article describes the development of a shooting simulator to train soldiers in fluvial combat. This simulator combines the motion of a mechanical platform with virtual imagery and sound to produce an immersive scenario for training purposes. Our prototype, which is in its last phase of construction, has four training tasks with three levels of difficulty. Initially, each task is defined in terms of a virtual trajectory, used by our custom-based motion platform to produce realistic movements, based on a simple dynamic model from real measurements. Our visualization, sound effects, and metrics are implemented on the Torque game engine. Finally, a postprocessor system computes a metrics report.

Highlights

  • The recent armed conflict situation in Colombia has forced the National Naval Force (Armada Nacional de la República de Colombia, ARC) to develop special abilities to battle in rivers

  • Almost half of the Colombian territory is jungle and most of this vast area can be cruised by rivers

  • This paper presents the development of a shooting simulator for fluvial combat

Read more

Summary

Introduction

The recent armed conflict situation in Colombia has forced the National Naval Force (Armada Nacional de la República de Colombia, ARC) to develop special abilities to battle in rivers. The simulator combines the motion of a mechanical platform with virtual imagery and sound to produce an immersive scenario for training. The simulator is programmed for a set of training tasks: preparation, flank changing, target identification, target shooting and gun reloading. The dynamic simulator is a custom-built robotized platform with three degrees of freedom that reproduces the motion of the boat (Fig. 1).

Results
Conclusion
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call