Abstract

In this paper, we present a semi-automatic system (Sherlock) for quiz generation using linked data and textual descriptions of RDF resources. Sherlock is distinguished from existing quiz generation systems in its generic framework for domain-independent quiz generation as well as in the ability of controlling the difficulty level of the generated quizzes. Difficulty scaling is non-trivial, and it is fundamentally related to cognitive science. We approach the problem with a new angle by perceiving the level of knowledge difficulty as a similarity measure problem and propose a novel hybrid semantic similarity measure using linked data. Extensive experiments show that the proposed semantic similarity measure outperforms four strong baselines with more than 47 % gain in clustering accuracy. In addition, we discovered in the human quiz test that the model accuracy indeed shows a strong correlation with the pairwise quiz similarity.

Highlights

  • Big Data analytics is one of the areas of fast-growing importance as it provides ways in which one can make sense and effective use of data

  • Interactive games have been proven to be an effective way for facilitating knowledge exchange between humans and machines and have attracted great research interest intersecting the fields of computing science and cognitive science [3, 16]

  • We address the problem in a less complicated scenario, in which the difficulty level of a quiz is directly driven by the semantic similarity between the correct answer and the wrong answers

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Summary

Introduction

Big Data analytics is one of the areas of fast-growing importance as it provides ways in which one can make sense and effective use of data. Interactive games have been proven to be an effective way for facilitating knowledge exchange between humans and machines and have attracted great research interest intersecting the fields of computing science and cognitive science [3, 16]. Symmetric and asymmetric verification games have been developed for assisting Semantic Web tasks such as ontology building, ontology alignment, content annotation and entity interlinking [13, 26]. Quiz-like games have been developed to rank, rate and clean up linked data [31, 32]. In this way, factual knowledge is transferred from humans, especially domain experts, to computers

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