Abstract

Shear–warp volume rendering has the advantages of a moderate image quality and a fast rendering speed. However, in the case of dynamic changes in the opacity transfer function, the efficiency of memory access drops, as the method cannot exploit pre-classified volumes. In this paper, we propose an efficient algorithm that exploits the spatial locality of memory references for interactive classifications. The algorithm inserts a rotation matrix when factorizing the viewing transformation, so that it may perform a scanline-based traversal in both object space and image space. In addition, we present solutions to some problems of the proposed method, namely inaccurate front-to-back composition, the occurrence of holes, and increased computation. Our method is noticeably faster than traditional shear-warp rendering methods because of an improved utilization of cache memory. Copyright © 2005 John Wiley & Sons, Ltd.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.