Abstract

This paper emphasizes the increasing awareness and ability of developing creativity in Information Technology (IT) education, which is motivated by the need to be creative engineers as part of the social identity of young IT engineers. This suggests this paper to discuss three questions: 1) what is creativity and engineering creativity? 2) why is IT understood as a creative domain? And 3) how to increase the awareness and ability of developing creativity in IT education? The above three questions will lead to a literature review in order to seeking for the answers. In addition, this paper points out Problem-Based Learning (PBL) is one of the potential strategy of teaching creativity to young IT engineers. So this paper has both theoretical and practical significances of improvement for creativity in IT industry and education in the future.

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