Abstract
This paper presents a novel method for 3D surface reconstruction that uses polarization and shading information from two views. The method relies on polarization data acquired using a standard digital camera and a linear polarizer. Fresnel theory is used to process the raw images and to obtain initial estimates of surface normals, assuming that the reflection type is diffuse. Based on this idea, the paper presents two novel contributions to the problem of surface reconstruction. The first is a technique to enhance the surface normal estimates by incorporating shading information into the method. This is done using robust statistics to estimate how the measured pixel brightnesses depend on the surface orientation. This gives an estimate of the object material reflectance function, which is used to refine the estimates of the surface normals. The second contribution is to use the refined estimates to establish correspondence between two views of an object. To do this, a set of patches are extracted from each view and are aligned by minimizing an energy functional based on the surface normal estimates and local topographic properties. The optimum alignment parameters for different patch pairs are then used to establish stereo correspondence. This process results in an unambiguous field of surface normals, which can be integrated to recover the surface depth. Our technique is most suited to smooth, non-metallic surfaces. It complements existing stereo algorithms since it does not require salient surface features to obtain correspondences. An extensive set of experiments, yielding reconstructed objects and reflectance functions, are presented and compared to ground truth.
Highlights
THE problem of recovering the 3D shape of an object from one or more views is a central topic in computer vision and is given the generic term shape-from-X
When the reflectance function estimation technique described below is used, we found that the contribution to the error of the final zenith angle estimate due to camera noise is small compared to the overall uncertainty. (An inexact refractive index estimate and other factors make a greater contribution)
One advantage of exploiting diffuse reflection compared to specular reflection is that the relationship between the degree of polarization and the zenith angle is one to one for the former reflection type but one to two for the latter [16]. Another advantage is that, assuming the light becomes completely depolarized after surface penetration, the polarization state of the incident light can be arbitrary for diffuse reflection
Summary
THE problem of recovering the 3D shape of an object from one or more views is a central topic in computer vision and is given the generic term shape-from-X. Perhaps the bestknown single view technique is shape-from-shading (SFS), where variations in image brightness are used to estimate the field of surface normal directions and, the 3D surface geometry. We present a novel two-view technique for surface reconstruction based on polarization analysis. The technique uses Fresnel theory to recover the surface normals under conditions of diffuse reflection and establishes the necessary two-view correspondence using surface topography information. We estimate the reflectance properties of the material by statistically determining the relationship between the surface orientation (as estimated using polarization) and the pixel brightness. We establish correspondence between the data from the two views using a novel surface-matching algorithm. The estimated surface normals are used for shape reconstruction
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More From: IEEE Transactions on Pattern Analysis and Machine Intelligence
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