Abstract

AbstractThis paper describes the creation of a tool named Shame Cues, a card deck consisting of 64 cards describing sociocultural concepts related to shame. The tool arose as an experiment to articulate an entanglement of diverse shame discourses into something relevant for designers. Building on the experience of using Shame Cues, the paper discusses how Shame Cues can support exploring the role of shame as given implicitly, through cultural manifestations, and in a practical sense, and how such an investigative lens can inform designers with more critical perspectives.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call