Abstract

ABSTRACT The post-truth condition is just as much about naming a meta-game as winning it. This condition can be tracked across Western intellectual history from the Homeric epics to popular culture. The common thread is that players are more likely to succeed in this meta-game if they have a certain consistency of character, which Thomas More called “integrity.” The presence of integrity means that the historical losers have often had an advantage in defining for subsequent generations the name of the game because the steadfastness of their characters may make them be regarded as the agents of history, for better or worse. Further, naming the game tends to be stabilized by a variety of mental and material conditions, including “modal power”—control over what people think is and is not possible. Modal power is related to both Machiavellian politics and Kantian transcendentalism, and to the phenomenon of “truthiness.” The character of the post-truth player is epitomized by Thomas More, the “man for all seasons,” who remained consistent as he moved between multiple games, and ultimately to his execution.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.