Abstract
The effects of the perceived personality of the other player, player sex, and severity of conflict were examined in a mixed-motive game. It was found that players who believed that the other player was dominant expected fewer cooperative choices than players who believed that the other player was abasing. These expectations, however, were not reflected in the game-playing behavior of the players. There were no differences in cooperative behavior as a function of the perceived personality of the other player. An attempt to increase cooperative choices partway through the game was successful in increasing expectations of cooperation but unsuccessful in changing game behavior.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.