Abstract

The effects of the perceived personality of the other player, player sex, and severity of conflict were examined in a mixed-motive game. It was found that players who believed that the other player was dominant expected fewer cooperative choices than players who believed that the other player was abasing. These expectations, however, were not reflected in the game-playing behavior of the players. There were no differences in cooperative behavior as a function of the perceived personality of the other player. An attempt to increase cooperative choices partway through the game was successful in increasing expectations of cooperation but unsuccessful in changing game behavior.

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