Abstract

Background: brain-derived neurotrophic factor (BDNF) may play a role during neurorehabilitation following ischemic stroke. This study aimed to elucidate the possible role of BDNF during early recovery from ischemic stroke assisted by motor training. Methods: fifty patients were included after acute recovery from ischemic stroke: 21 first received classical rehabilitation followed by ‘motor rehabilitation using motion sensors and augmented reality’ (AR-rehabilitation), 14 only received AR-rehabilitation, and 15 were only observed. Serum BDNF levels were measured on the first day of stroke, on the 14th day, before AR-based rehabilitation (median, 45th day), and after the AR-based rehabilitation (median, 82nd day). Motor impairment was quantified clinically using the Fugl–Meyer scale (FMA); functional disability and activities of daily living (ADL) were measured using the Modified Rankin Scale (mRS). For comparison, serum BDNF was measured in 50 healthy individuals. Results: BDNF levels were found to significantly increase during the phase with AR-based rehabilitation. The pattern of the sequentially measured BDNF levels was similar in the treated patients. Untreated patients had significantly lower BDNF levels at the endpoint. Conclusions: the fluctuations of BDNF levels are not consistently related to motor improvement but seem to react to active treatment. Without active rehabilitation treatment, BDNF tends to decrease.

Highlights

  • In 2015, neurological disorders accounted for 10.2% of lost disability-adjusted life-years (DALYs) and 16.8% of deaths globally [1], making them the leading and second-leading causes of DALY loss and death, respectively [1,2]

  • In order to assess the impact of visual stimuli on motor function, we developed specialized software (NeuroRAR—software for the motor rehabilitation of neurological patients using motion sensors and augmented reality; certificate of state registration of a computer program no. 2019619570; dated 19 July 2019)

  • The detailed characteristics of the patient groups—including those according to the criteria of Trial of Org 10,172 in Acute Stroke Treatment (TOAST) [34]—are described by Koroleva and colleagues [33]

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Summary

Introduction

In 2015, neurological disorders accounted for 10.2% of lost disability-adjusted life-years (DALYs) and 16.8% of deaths globally [1], making them the leading and second-leading causes of DALY loss and death, respectively [1,2]. In 2017, the age-standardized ischemic stroke incidence, DALY loss and death rates in the Russian federation were 139.7 (126.0–155.6), 93.0 (91.4–96.0), and 1571.0 (1483.1–1654.6). Virtual Reality (VR)-based rehabilitation is an economical and safe method for improving motor and cognitive functions, facilitating brain plasticity, and regenerative processes [7]. It is based on training regarding the integration of the sensory information supplied by visual, auditory, tactile, and somatosensory perception during the execution of motor activities [8,9]. A systematic literature review and meta-analysis showed that the VR-based rehabilitation of patients with stroke was more effective than conventional treatment for improving ADL and upper limb function [5,11]. Vourvopoulos et al showed beneficial effects of EEG-based VR and brain–computer interfaces (BCIs) in patients with severe motor impairments [12]

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