Abstract

Margaret Beier, Leslie Miller, and Shu Wang’s paper, Science games and the development of possible selves examines the effects of game-playing in a serious scientific game on science possible selves identity creation, utilizing a possible selves identification instrument they created. This paper continues the discussion that Beier and colleagues start in the paper by calling into question both the idea that a predictive model of science career choice can be attained by serious science game-playing and the nature of the instrument created and used by Beier and her colleagues to identify participants’ creation of science possible selves. Recommendations include incorporating the idea of possible selves as being complex, dynamic and intertwined with self-concept in interpreting their findings and casting a wider net to capture the phenomena of their participants’ identities and experiences by potentially making use of possible selves identification methodologies from the career training arena.

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