Abstract

In this chapter it will present partial results from the DevalS Project (Developing Sustainable Assessment – Improving Students' Assessment Competence through Virtual Simulations), financed by the Spanish Ministry of Economy and Competitiveness (Ref. EDU2012-31804). The results will be focused on the use and usefulness of serious games for e-assessment literacy from a students' point of view. Firstly, it will introduce the project. Secondly, it will review the serious games that have been developed and implemented in different undergraduate courses. Finally, it will present the results and conclusions of surveys undertaken by students.

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