Abstract

This paper presents the game refinement theory and its applications to serious games. A measure of game refinement is derived from the theory based on the game outcome uncertainty. The previous study with a focus on fun games such as boardgames and sports indicates that the game with a zone value (0.07–0.08) of game refinement measure has a good balance between chance and skill, in which people may feel comfortable and then the game is sophisticated or fascinating. The recent work focusing on the serious games suggests that the game refinement measure enables to quantify the gamified elements of serious games. Two examples from the language learning platform DUOLINGO and sales promotion ‘Discount’ are given to confirm the effectiveness.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.