Abstract

Students develop a big commitment personally and invest financially to pursue their education and get the degree that opens many gateways for them, but what if the degrees don’t match the skills required by most employers? As time has changed, employability is based on knowledge and several abilities such as soft skills, communication, leadership, creative and critical thinking. It is hard for universities to keep track of all these changes and, at the same time, the technological advancements, the hard facts and the skills of most of the disciplines. Our research aims to study the needs requested the most by employers. To achieve that, we started with a survey with some laureates and multiple interviews with different recruiters to identify their requirements. We can define the training students need to have before integrating the job market, ease their insertion, and make their integration successful.

Highlights

  • Since the 1990s, serious games had emerged in the research field, as we stated in our previous papers, especially the use of fun in the education field when we conducted an interesting and detailed literature review [1]

  • Based on the outcomes concluded, we started studying the application of serious games in our context, making the student’s insertion into the work sector much more accessible and filling the gaps detected when integrating the job market for the first time

  • The model is an adaptation of DesignBased Research (DBR) and the serious game’s project by Marfisi-Schottman et al [2]

Read more

Summary

Introduction

Since the 1990s, serious games had emerged in the research field, as we stated in our previous papers, especially the use of fun in the education field when we conducted an interesting and detailed literature review [1]. We got multiple results confirming the relationship between learning, education and games, starting with distribution charts to the frequency analysis and the comparative analysis of several reviews and results articles. One puts the player in different situations simulating him going for his first job interview, and he gets to play by the options to gain points and win or lose at the end. If the option chosen by the player is wrong, he gets to understand why due to the indications added in the game. The student learns how to make a resume to understand the first steps towards the job market

Methods
Exploratory Survey
The qualitative method
Exploratory Analysis
Qualitative Analysis
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.