Abstract

Dyslexia is known as a hidden neurological disorder in which children suffer from a language-based learning disorder. Dyslexic Child has weak phonological awareness, weak phonemics and difficult to learn letters sound, confused in directions, stumbled with long words. Internationally assistive multimedia tools are great source of learning for children with learning based difficulties. A significant number of cognitive multimedia mobile applications and serious games for dyslexic children were developed previously with diffident courseware, activities, and lessons. A dyslexic child feels difficult to learn therefore a verity of work done based on content but very few for User interface design rules specifically a group of users having dyslexia. In this research, we proposed six application design rules for serious games to cater and enhance the cognitive learning of dyslexic children. The proposed postulates cover application design parameters for designing multimedia application involving parameters such as ease to use, ecstasy during interaction and a satisfactory look and feel for a serious game. In the end a sketch of proposed serious game design being developed to help the designers to develop serious games following these application design rules.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.