Abstract

The way in which students are being educated is evolving; the traditional teaching paradigm, where formal and non-formal education are treated as a mutually exclusive, must be changed and turned into a new learning paradigm where formal and non-formal education are treated as one in order to achieve a meaningful and relevant learning. In Mexico, it is clear that educational level of students is barely improving in elementary school students, considering basic topics on Math, Science, and Spanish. There is a need to integrate more efficient mechanisms, like serious video games, in non-formal environment for students and increase learning opportunities beyond the classroom. Therefore, it is envisaged as a possibility, the large scale production of video games to address this problematic. But, a reason why it is not often carried out the large scale development of digital resources is the lack of well-defined development processes and documented experiences. This research will provide solution to the lack of well-defined development processes for large scale production of serious video games, presenting a proposal for a development process with fundamentals in software engineering. The overall findings of the research show that there is an improvement in the knowledge acquisition of the students.

Highlights

  • The way in which students are being educated is evolving; modern individuals require an ongoing learning due to the technological changes (UNESCO, 2009)

  • Squares-line displays the results of the evaluation performed after serious video games use

  • This research work is focused on creating a process to successfully develop serious games for learning math and to determine the impact of using serious video games to convey specific Basic-Math competencies in elementary school

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Summary

Introduction

The way in which students are being educated is evolving; modern individuals require an ongoing learning due to the technological changes (UNESCO, 2009). The profile of the modern student has changed with the “information age”. Individuals evolve in an environment strongly influenced by the presence of diverse artificial and technological elements (McGinnis, Bustard, Black, & Charles, 2008). How to cite this paper: Álvarez-Rodríguez, F. Serious Game Design Process, Study Case: Sixth Grade Math.

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