Abstract

Information systems used in modern business become more complex because the holistic approach of process implementation turns increasingly into the focus of corporate’s demands. To handle such Very Large Business Applications (VLBA), the recruiting of tomorrow’s new experts is an important educational task. Business simulation games are an effective teaching method: On the one hand, the participants learn the theoretical concepts. On the other hand, they can adapt their new knowledge. But there are lots of different serious games, even in literature multiple expressions exist. In this paper, a literature review is performed to mark out different types of games with an educational character. It is found out, that the most common expressions are serious gaming and (business) simulation games.

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