Abstract

Most theories of social exchange distinguish between two different types of cooperation, depending on whether or not cooperation occurs conditional upon the partner’s previous behaviors. Here, we used a multinomial processing tree model to distinguish between positive and negative reciprocity and cooperation bias in a sequential Prisoner’s Dilemma game. In Experiments 1 and 2, the facial expressions of the partners were varied to manipulate cooperation bias. In Experiment 3, an extinction instruction was used to manipulate reciprocity. The results confirm that people show a stronger cooperation bias when interacting with smiling compared to angry-looking partners, supporting the notion that a smiling facial expression in comparison to an angry facial expression helps to construe a situation as cooperative rather than competitive. Reciprocity was enhanced for appearance-incongruent behaviors, but only when participants were encouraged to form expectations about the partners’ future behaviors. Negative reciprocity was not stronger than positive reciprocity, regardless of whether expectations were manipulated or not. Experiment 3 suggests that people are able to ignore previous episodes of cheating as well as previous episodes of cooperation if these turn out to be irrelevant for predicting a partner’s future behavior. The results provide important insights into the mechanisms of social cooperation.

Highlights

  • Cooperation pervades all aspects of human life

  • Enhanced memory for expectancy-violating social information may play an important role in correcting these tendencies in situations where such cues are misleading

  • Different from the participants in the previous study [26]—who had to identify the partners as cooperators, cheaters and new partners, the participants in the present study were required to decide whether they wanted to cooperate with the partners or not. This experiment serves to test whether the enhanced memory for appearance-incongruent behaviors [observed by 26] translates into increased reciprocation of appearanceincongruent cooperation and cheating

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Summary

RESEARCH ARTICLE

Separating conditional and unconditional cooperation in a sequential Prisoner’s Dilemma game. OPEN ACCESS Citation: Bell R, Mieth L, Buchner A (2017) Separating conditional and unconditional cooperation in a sequential Prisoner’s Dilemma game. We used a multinomial processing tree model to distinguish between positive and negative reciprocity and cooperation bias in a sequential Prisoner’s Dilemma game. In Experiments 1 and 2, the facial expressions of the partners were varied to manipulate cooperation bias. The results confirm that people show a stronger cooperation bias when interacting with smiling compared to angry-looking partners, supporting the notion that a smiling facial expression in comparison to an angry facial expression helps to construe a situation as cooperative rather than competitive. Experiment 3 suggests that people are able to ignore previous episodes of cheating as well as previous episodes of cooperation if these turn out to be irrelevant for predicting a partner’s future behavior. The results provide important insights into the mechanisms of social cooperation

Introduction
Measuring reciprocity and cooperation bias
Materials and methods
Results and discussion
Facial Expression Smiling Angry
Group Control Extinction
General discussion
Author Contributions
Full Text
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