Abstract

Humans are able to estimate light field properties in a scene in that they have expectations of the objects’ appearance inside it. Previously, we probed such expectations in a real scene by asking whether a “probe object” fitted a real scene with regard to its lighting. But how well are observers able to interactively adjust the light properties on a “probe object” to its surrounding real scene? Image ambiguities can result in perceptual interactions between light properties. Such interactions formed a major problem for the “readability” of the illumination direction and diffuseness on a matte smooth spherical probe. We found that light direction and diffuseness judgments using a rough sphere as probe were slightly more accurate than when using a smooth sphere, due to the three-dimensional (3D) texture. We here extended the previous work by testing independent and simultaneous (i.e., the light field properties separated one by one or blended together) adjustments of light intensity, direction, and diffuseness using a rough probe. Independently inferred light intensities were close to the veridical values, and the simultaneously inferred light intensity interacted somewhat with the light direction and diffuseness. The independently inferred light directions showed no statistical difference with the simultaneously inferred directions. The light diffuseness inferences correlated with but contracted around medium veridical values. In summary, observers were able to adjust the basic light properties through both independent and simultaneous adjustments. The light intensity, direction, and diffuseness are well “readable” from our rough probe. Our method allows “tuning the light” (adjustment of its spatial distribution) in interfaces for lighting design or perception research.

Highlights

  • Light fields in the real world are highly complex due to the spectral and spatial characteristics of light sources within a scene and the interreflections of light between surfaces, generating various shading, shadowing, and vignetting effects

  • Using artificial Lambertian smooth spheres and images of real rough spherical objects with various surface textures, Pont and Koenderink (2007) found that illumination direction estimates interacted with illumination diffuseness estimates, because more frontal lighting or more diffuse lighting resulted in quite similar changes in object appearance (i.e., ‘‘diffuseness-direction ambiguity’’)

  • A repeated-measures analysis of variance (ANOVA) showed that the fitted intensity on the probe was significantly affected by the intensity level on the scene (F(4, 176) 1⁄4 242.83, p < .001)

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Summary

Introduction

Light fields in the real world are highly complex due to the spectral and spatial characteristics of light sources within a scene and the interreflections of light between surfaces, generating various shading, shadowing, and vignetting effects. Human observers’ awareness of the light field in a scene of an empty space was called the ‘‘visual light field’’ (Koenderink, Pont, van Doorn, Kappers, & Todd, 2007). We successfully probed this awareness in real scenes by introducing a real gauge object into a real scene using optical mixtures in a novel experimental setup (Ling Xia, Pont, & Heynderickx, 2013, 2014b). Using artificial Lambertian smooth spheres and images of real rough spherical objects with various surface textures, Pont and Koenderink (2007) found that illumination direction estimates interacted with illumination diffuseness estimates, because more frontal lighting or more diffuse lighting resulted in quite similar changes in object appearance (i.e., ‘‘diffuseness-direction ambiguity’’). In this study, we investigate whether observers can estimate all first-order lighting properties simultaneously, by comparing independent (i.e., properties separated one by one) and simultaneous (i.e., properties blended together) adjustments

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