Abstract
League of Legends: Wild Rift is a mobile game with more than 48 million downloads worldwide. The game publishers could earn profit from selling item in the game (in-app purchases). Performance of player and players' impressions during the first week usually determine whether players would made in-app purchases or not. Therefore, it is important to understand the player opinions so that the game publisher could encourage the players to increase the in-app purchases. Therefore, this research utilized sentiment analysis to study the player opinions about the League of Legends: Wild Rift game based on the reviews given by the players on the Google Play Store. The sentiment analysis was applied by using Naive Bayes Classifier (NBC) algorithm which was well known for achieving good accuracy in the sentiment analysis task. In addition, data preprocessing and feature extraction should be carried out properly to increase the accuracy of the classifier. Therefore, this research investigated the impact of using stemming and transformation of informal words into formal words in the preprocessing stages, then compared two feature extraction algorithms, namely Term Frequency – Inverse Document Frequency (TF-IDF) and Bag of Words (BOW). From the experiment, it was found that the use of stemming could decrease the accuracy of the classifier, but the use of transformation of non-standard words into standard words could improve the performance of the classifier, for both feature extractions, BOW and TF-IDF. In this case, BOW feature extraction was able to achieve better performance, compared to TF-IDF. The best model was achieved when not using stemming, applying the transformation of informal words into formal words, and using BOW bigram feature extraction, with the accuracy of 79,3%, precision of 82.10%, recall of 83.50%, and f1-score of 82,8.10%.
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