Abstract

The “Lo-fi” project applies iterative and prototype-based processes to a collaborative media art practice. The project has entailed several modes of experimentation: electronics, sound, programming, interactivity, iterative design and evaluation. The prototypes and interactive artworks that have been built through the project are treated not only as works for exhibition but also as objects of study, examinable both in terms of empirical research outcomes and in terms of their symbolic import for viewers and interactants. We discuss a methodology for gathering data in a gallery context, based on the inaugural exhibition of the first Lo-fi artwork, Push/Pull (2009).

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call