Abstract

This research was conducted to improve the quality of physics learning at grade X Science-1 SMAN 1 Padang. Collaboration was conducted between lecturers and physics teachers in the activities of teaching lecturers in schools. The subjects were 35 students of Class X Science-1, which prefer play than study. Their participation and learning outcomes while studying were low. Game-based learning was packed to overcome this problem. Research was conducted for vector addition and straight motion. The research lasted for two circles along eight weeks. The quality of the process was measured by 9 indicators of student activity. The quality of learning outcomes was measured by the proportion of the students who reach the minimum level of completeness. Field notes throughout the learning process showed that all students really enjoy the game and learning. The level of effectiveness of students learning in the first cycle reached 80.32% and classical completeness 91.43%. Level of student activity in the second cycle was 89.21% and classical completeness 88.57%. The quality of the process and learning outcomes in both cycles are very good. These results indicate that the game-based learning can improve the quality of physics learning at Grade X Science-1 of SMAN 1 Padang.

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