Abstract

Solid textures, comprising 3D particles embedded in a matrix in a regular or semiregular pattern, are common in natural and man-made materials, such as brickwork, stone walls, plant cells in a leaf, etc. We present a novel technique for synthesizing such textures, starting from 2D image exemplars which provide cross-sections of the desired volume texture. The shapes and colors of typical particles embedded in the structure are estimated from their 2D cross-sections. Particle positions in the texture images are also used to guide spatial placement of the 3D particles during synthesis of the 3D texture. Our experiments demonstrate that our algorithm can produce higher quality structures than previous approaches; they are both compatible with the input images, and have a plausible 3D nature.

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