Abstract
To improve the accuracy of surface electromyography (sEMG)-based gesture recognition, we present a novel hybrid approach that combines real sEMG signals with corresponding virtual hand poses. The virtual hand poses are generated by means of a proposed cross-modal association model constructed based on the adversarial learning to capture the intrinsic relationship between the sEMG signals and the hand poses. We report comprehensive evaluations of the proposed approach for both frame- and window-based sEMG gesture recognitions on seven-sparse-multichannel and four-high-density-benchmark databases. The experimental results show that the proposed approach achieves significant improvements in sEMG-based gesture recognition compared to existing works. For frame-based sEMG gesture recognition, the recognition accuracy of the proposed framework is increased by an average of +5.2% on the sparse multichannel sEMG databases and by an average of +6.7% on the high-density sEMG databases compared to the existing methods. For window-based sEMG gesture recognition, the state-of-the-art recognition accuracies on three of the high-density sEMG databases are already higher than 99%, i.e., almost saturated; nevertheless, we achieve a +0.2% improvement. For the remaining eight sEMG databases, the average improvement with the proposed framework for the window-based approach is +2.5%.
Highlights
The surface electromyography signal is a kind of biological signal collected by putting myoelectric electrodes on the skin
CROSS-MODAL ASSOCIATION MODEL WITH ADVERSARIAL LEARNING 1) PROBLEM STATEMENT Given a segment of an surface electromyography (sEMG) signal of length L, we need to generate the corresponding virtual hand pose for each frame
It collects sEMG signals from 117 able-bodied subjects and 13 amputees performing a subset of 61 predefined hand movements and represents more than 48,000 trials and 326,000 s of muscle contractions in total [35]
Summary
The surface electromyography (sEMG) signal is a kind of biological signal collected by putting myoelectric electrodes on the skin. The sEMG-based gesture recognition plays an significant role in muscle-computer interface (MCI) since it provides a way to understand the user’s intention. The sEMG-based gesture recognition has been employed in three major areas [1]: assistive technology [2], [3], rehabilitative technology [4], [5] and input technology [6]. Multimodal MCIs can achieve higher gesture recognition accuracies than unimodal MCIs can [7], [8]. Unimodal systems have the advantage of higher usability since they require the user to wear only sEMG electrodes; their gesture recognition accuracy is relatively low. If a hybrid system combining the advantages of unimodal and multimodal systems could be built, it would be possible to improve sEMG-based gesture recognition accuracy while ensuring usability
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