Abstract

Currently, practices and tools for computer-aided three-dimensional design, do not allow the semantic description of objects constructed in some cases specified notations as handling layers, or labeling of each development itself. The lack of a standard for the description of the elements represents a major drawback for using advanced three-dimensional environments such as the automation of search and construction processes that require semantic knowledge of its elements. This project proposes the development the semantic composition from the hierarchy of three-dimensional visualization of graphics primitives used to construct three-dimensional objects, taking into account the geometric composition architecture of standard 19775-1 of the International Electrotechnical Commission of the International Organization for Standardization For the development of semantic composition use the methodology methontology proposed by the Universidad Politecnica de Madrid, because it allows the construction of ontologies about specific domains, limiting the domain by defining classes and subclasses, relationships and the generation of instances a framework for resource description on web ontology language.

Highlights

  • To build a building first, it identifies the place where it will be built, a study of the topography and is adapted to resist the structure becomes the frame of the building, which is covered with either concrete, bricks or other material, to the end make the veneer of floors, walls and ceilings

  • The hierarchy defines a tree of object construction, which makes up the immersion environment, taking a universal reference system common, on which to make the necessary transformations to give consistency to the 3D environment

  • Based on the axiom that an environment is composed of objects, you must first present the construction of an object, because of complex objects to develop is the human figure, especially the face, this will be the example to be taken for object construction, while simulating a landscape for the construction of outdoor environments and the living room of a palace for interior construction

Read more

Summary

A Direct Path to Intelligent Tools

Semantics of immersive web through its architectural structure and graphic primitives. The lack of a standard for the description of the elements represents a major drawback for using advanced three-dimensional environments such as the automation of search and construction processes that require semantic knowledge of its elements. This project proposes the development the semantic composition from the hierarchy of three-dimensional visualization of graphics primitives used to construct three-dimensional objects, taking into account the geometric composition architecture of standard 19775-1 of the International Electrotechnical Commission of the International Organization for Standardization.

INTRODUCTION
GRAPHICS PRIMITIVES
WEB 3D STANDARD
HIERARCHICAL CONSTRUCTION MODEL
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.