Abstract

Abstract A new design of a language for modelling and simulation of complex but detailed ecological systems is introduced. The semantics consists mainly of processes to be interpreted as typical ecological phenomena by assigning them to distinct process types. The processes are considered as specific terms of recurrence or difference equations and can be ordered or structured by general laws and rules procedurally incorporated into the algorithm representing an ecosystem prototype. Syntactical methods are based on the use of names for variables of a few distinguished types, on referable rate variables and comprising generic objects — the latter two are indicated by the addition of prefixes and suffixes to the names. The syntax of process declaration includes the possibility of calling autonomous submodels out of a model bank to realize hierarchical structured models combining, for example, models of different types and applicable to different spheres.

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