Abstract

Four experiments used a video game procedure to investigate the mechanism by which people are sensitive to the degree of contingency between two events. Subjects were presented with sets of trials on each of which they could perform a particular action and observe whether the action produced a particular outcome in a situation in which there was an alternative potential cause of the outcome. The experiments attempted to show that the process of selective attribution operates during exposure to a particular contingency and mediates the contingency judgment. In Experiment 1 the impact of outcomes occurring in the absence of the action was reduced by changing the location at which outcomes occurred following the action. Experiment 2 replicated this effect and showed that it was not due to simple changes in temporal contiguity, but rather was due to affecting the process of selective attribution. In Experiment 3 judgments were shown to increase when outcomes occurring in the absence of the action, outcomes which otherwise would reduce judgments of action-outcome contingency, were signaled. Finally, in Experiment 4 this effect was replicated, and in addition it was shown that the signaling effect is not simply due to the presence of the signal. For the effect to be shown, the signal must occur when the outcome occurs in the absence of the action.

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