Abstract

Seeker is a serious game developed using the Unity game engine that focuses on a learning outcome: improving users' cognitive abilities. The user is confronted with a series of puzzles, has complete liberty in terms of traveling between game scenes and must adequately manage the available resources in order to solve the game. Cognitive abilities are challenged for resource management and decision making, while pleasure and fun are provided while solving different puzzles. Preliminary results of our validation show that users enjoyed playing the game, but the lack of scene ordering and the limited number of provided hints are facts that should be improved in the future version.

Full Text
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