Abstract

Software Engineering is a primary subject in many computer science departments of universities worldwide. Its purpose is to help students understand and apply both disciplined and systematic methods to software development. Due to the ubiquity and visibility of software in the modern world, the study, education and research into software engineering and its practice have retained a high level of interest. Distinct in nature from other computer science courses, this discipline borrows from and is influenced by other fields such as, systems analysis, design, management, quality control, and communication. In this paper, the practices and methodologies used, developed, and evaluated in the Software Engineering Education (SEE) will be outlined. Further improvements have been planned through the Software Engineering Education Methodology Exploration (SEE_ME) project.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.