Abstract
Publisher Summary Distributed virtual environments (DVEs) belong to the most demanding applications, requiring a network with a high quality of service on one hand and high graphical and computational power of the participating hosts on the other. A DVE is a computer generated three-dimensional scene that is generated, displayed, and modified by multiple interconnected hosts simultaneously. Typical examples of DVEs are multi-player online games, military simulations, and virtual reality systems for engineering, medicine, or science. This chapter describes new security architecture for DVEs that covers three main aspects: access control, authentication, and confidentiality. The general issues of DVEs are considered in detail. The security aspects and the design goals of the security architecture are described. A concrete scenario is presented, which is explained in the chapter. The security architecture is developed. Finally, a conclusion and an outlook on future work are given.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.