Abstract

We provide necessary and sufficient conditions on players' preferences for a verifiable message game to possess a separating equilibrium and/or a pooling equilibrium, as well as sufficient conditions for every equilibrium of such a game to be pooling. We also characterize all nonseparating equilibria, and use this property to show that less information might be conveyed in any equilibrium of a verifiable message game than in some equilibrium of the cheap talk game with the same parameters.

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