Abstract

Abstract The problem of partial order game tree search arises from game playing situations where multiple, conflicting and non-commensurate criteria dictate the merit of a position of the game. In partial order game trees, the outcomes evaluated at the tip nodes are vectors, where each dimension of the vector represents a distinct criterion of merit. This leads to an interesting variant of the game tree searching problem where corresponding to every game playing strategy of a player, several outcomes are possible depending on the individual priorities of the opponent. In this paper, we identify the necessary and sufficient conditions for a set of outcomes to be inferior to another set of outcomes for every strategy. Using an algebra called Dominance Algebra on sets of outcomes, we describe a bottom-up approach to find the non-inferior sets of outcomes at the root node. We also identify shallow and deep pruning conditions for partial order game trees and present a partial order search algorithm on lines similar to the α-β pruning algorithm for conventional game trees.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.