Abstract

The efficiency of heuristic search depends dramatically on the quality of the heuristic function. For an optimal heuristic search, heuristics that estimate cost-to-goal better typically lead to faster searches. For a sub-optimal heuristic search such as weighted A*, the search speed depends more on the correlation between the heuristic and the true cost-to-goal. In this extended abstract, we discuss our preliminary work on computing heuristic functions that exploit this fact. In particular, we introduce a many-to-one mapping from an original search space to a conservative abstract space. Edges in the abstract space capture reachability among all corresponding nodes in the original space. We compute a heuristic in the conservative abstract space which when used by the search in the original space reduces the number of searched nodes. Our preliminary results on 3D navigation show that in more complex scenarios the speedup can be dramatic.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.