Abstract

Texture information plays an important role in rendering true objects, especially with the wide application of image-based three-dimensional (3-D) reconstruction and 3-D laser scanning. This paper proposes a seamless texture mapping algorithm to achieve a high-quality visual effect for 3-D reconstruction. At first, a series of image sets is produced by analyzing the visibility of triangular facets, the image sets are clustered and segmented into a number of optimal reference texture patches. Second, the generated texture patches are sequenced to create a rough texture map, then a weighting process is adopted to reduce the color discrepancies between adjacent patches. Finally, a multiresolution decomposition and fusion technique is used to generate the transition section and eliminate the boundary effect. Experiments show that the proposed algorithm is effective and practical for obtaining high-quality 3-D texture mapping for 3-D reconstruction. Compared with traditional methods, it maintains the texture clarity while eliminating the color seams, in addition, it also supports 3-D texture mapping for big data application.

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