Abstract

This paper proposes a scrum-based game development framework (GDF) to teach students software engineering concepts essential for video game development. It proposes adaptations to the Scrum management framework to iterate through the game design and development process from concept to completion. The proposal converts a theoretical software engineering course into a project-oriented course to better prepare the students for industry demands. A learn by doing approach is followed to allow students to apply current and previously learned knowledge to design and develop a video game in a studio-like environment.

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