Abstract
This article considers challenges specific to screenwriting for interactive storytelling in new film mediums, and proposes fifteen visual, conceptual models for interactive storytelling. The models are placed on a continuum with increasing degrees of interactivity. Three arguments are posed for the necessity of visual, conceptual models and a review of literature is presented that lends credence to these arguments. Though technology’s ability to provide interaction is an important factor, technology is not the focus of this article. Instead, the focus is on the need for authors to have a voice and a process in this new, interdisciplinary domain of interactive storytelling in new film mediums. The models proposed in this article help establish a common vernacular from which authors, programmers and others can communicate and direct interactive storytelling efforts towards the design of interactive storytelling systems.
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