Abstract

The link between material arrangements, time, and people’s practices is complex. It has long been a concern for architects, landscape architects, and artists. Now, it has become a concern for the designers of virtual spaces in electronic media. However, there are substantial differences. The design of material arrangements in real spaces draws on the laws, patterns, and aesthetic principles of the real world with all its physical and cultural characteristics. “Material” arrangements in virtual space do not have to face many of these constraints. Yet, in order to be intelligible, virtual worlds have to exhibit at least some familiar features. An ethnographic study of people’s interactions with and in the real and virtual spaces of a media art exhibition in Germany has shed some light on possible principles for the design of electronic spaces. We combine this study with an analysis of empirical studies, and theoretical considerations of architectural design and its relation to use with a view to informing the design of electronic, “inhabitable information spaces”.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.