Abstract

Screen media usage, sleep time and socio-demographic features are related to adolescents' academic performance, but interrelations are little explored. This paper describes these interrelations and behavioral profiles clustered in low and high academic performance. A nationally representative sample of 3,095 Spanish adolescents, aged 12 to 18, was surveyed on 15 variables linked to the purpose of the study. A Self-Organizing Maps analysis established non-linear interrelationships among these variables and identified behavior patterns in subsequent cluster analyses. Topological interrelationships established from the 15 emerging maps indicated that boys used more passive videogames and computers for playing than girls, who tended to use mobile phones to communicate with others. Adolescents with the highest academic performance were the youngest. They slept more and spent less time using sedentary screen media when compared to those with the lowest performance, and they also showed topological relationships with higher socioeconomic status adolescents. Cluster 1 grouped boys who spent more than 5.5 hours daily using sedentary screen media. Their academic performance was low and they slept an average of 8 hours daily. Cluster 2 gathered girls with an excellent academic performance, who slept nearly 9 hours per day, and devoted less time daily to sedentary screen media. Academic performance was directly related to sleep time and socioeconomic status, but inversely related to overall sedentary screen media usage. Profiles from the two clusters were strongly differentiated by gender, age, sedentary screen media usage, sleep time and academic achievement. Girls with the highest academic results had a medium socioeconomic status in Cluster 2. Findings may contribute to establishing recommendations about the timing and duration of screen media usage in adolescents and appropriate sleep time needed to successfully meet the demands of school academics and to improve interventions targeting to affect behavioral change.

Highlights

  • The influence of screen media usage (SMU) on children and adolescents’ lifestyles has received growing attention during the last decade due to the potential health consequences

  • Clusters with high and low academic performance are of particular interest in this paper due to the potential impact they receive from SMU, sleep time and socio-demographic variables

  • As a result of the Self-Organizing Maps (SOM) analysis, a final group of 15 maps corresponding to the 15 variables of our study emerged

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Summary

Introduction

The influence of screen media usage (SMU) on children and adolescents’ lifestyles has received growing attention during the last decade due to the potential health consequences. It has been suggested that SMU reduces time spent in physical activity [4], some studies and meta-analyses provide weak or no evidence toward a ‘competing hypothesis’ [5,6] Others consider it dependent on the day of the week and the type of media used [7,8]. The interrelationship of SMU, regarding sedentary media, and sleep and academic performance is not a common research issue despite the presupposed potential associations between these variables. New non-linear statistical analyses are needed to investigate the relationship among different SMU, sleep time, academic performance and socio-demographic characteristics. The purpose of this cross-sectional study is twofold It describes the relationship among SMU (TV/video/DVD, computer, videogames, mobile), sleep time, academic achievement and socio-demographic characteristics of a youth sample (age, gender and SES) through a SOM analysis. Clusters with high and low academic performance are of particular interest in this paper due to the potential impact they receive from SMU, sleep time and socio-demographic variables

Materials and Methods
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