Abstract

The problem-scoring program proposed in this paper was developed in accordance with three important techniques for problem-solving using software. In addition, the developed problem-scoring program was proposed in three forms, and it was developed as contents that can be easily understood and corrected by the students of the humanities and elementary school students. It is essential to define and utilize data structures in programming education. In this paper, we propose contents that utilize memory space as variables. By using the proposed problem-scoring program, it is possible to improve the understanding of problem-solving method using software and to improve the understanding of programming technique using variable data structure. The proposed problem-scoring programs used Scratch 2.0 software provided by MIT University for introductory programming education to non-specialists.

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